Wednesday, February 9, 2022

GENERAL PETTYGREE'S RECENT PHOTOS


Good day to you chaps. Today I hope you will enjoy random photos from divers 2022 events. Click on images to enlarge them, if you please. We commence with four above and behind German front lines during WWI. The location is immaterial. What is important are the scenes and comradeship of the gamers participating in....  

 KURT D's WWI AIR GAME

ADAPTED FROM SOPWITH

That's Kurt there on the left in the game room in his home. Four chaps flew; Kurt naturally, Bill P. (yours truly), Lewis S. and a new mate well-versed in WWI aerial matters named Kevin. Kurt knows his stuff too and has done a marvelous job adapting Sopwith to the table.

The first photo reveals an "unbelievably brown"* Sopwith Camel bi-plane flying high at altitude 9 (10 is the highest) flown by Bill P. Models are pre-painted, well-made and attractive. --- *Inside joke.

Kurt flew the blue Fokker Dr-1 tri-plane. We fired and flew past each other whilst I waived at him. When hits are scored, the large card deck shown determines damage, King 5 pts., Queen 4 pts., Jack 3 pts. and Ten 2 pts. If two hits are scored, two cards are drawn. Other cards mostly cause one damage point. Twelve damage points cause an aircraft to crash. There are some specialty cards as well. Games last about two hours.

This tri-plane unfortunately fell to the floor a few months ago badly broken and unsalvageable. So Kurt created an effective crash site rather than throw it away.

My other aircraft fixed another tri-plane in its sights. Of eight aircraft engaged, half were shot down. Mine returned to base without merit. Lewis scored highest with three enemy planes downed.

Kurt said, "Scale is somewhere around 1/72 though different companies seem to play rather loosely with the scale. Models were largely Postage Stamp models and Amercom."


WHAT'S DOWN THERE?

Scene Test for a possible General Pettygree Battlestory.
I am disallowed from telling you more.

"[?], you go first!"
Question? What motion picture featured this iconic line?

ANCIENTS

Bill has been adapting Batailles de l'Ancién Regime  (BAR) for Ancients since November 2021. Here we see his forces advancing in a recent game. Clever eyes will see Hindu Archers and Pathan mounted and dismounted swordsmen from the 18th and 19th Centuries respectively. They look close enough. We use what we have to fill up the army. More appropriate Roman Republicans of Legio II are in the distance.

Rob O's 28mm expertly painted Romans and Allies


NAVAL THUNDER GAME

The Last Turn

Scenario: Tirpitz with one destroyer and Prinz Eugen with Admiral Scheer versus Prince of Wales, Repulse and two destroyers near The Arctic Circle off Norway. Ship purchase points were close. We've played this scenario twice. The Kriegsmarine won both encounters. Tirpitz is a very powerful ship.

GHQ 1/2400 scale Tirpitz giving me a final salvo....


As my GHQ Prince of Wales escaped through fog.
Destination: Scapa Flow!


GREECE 1941

Bill got out our 15mm Blitzkrieg Commander forces recently after being idle for three years. This will be a future General Pettygree Battlestory. Shown is a small portion of a solo  imagineered scenario test for a game in March. Here we see General Frisby (left rear) and myself (left front) discussing which Army will move first every turn. Generals Marx and Seydlitz won the throw.

We conclude our photo essay with Tom and Harry outside their A-9 looking for the foe and deciding if the road to the right leads to the Isthmus of Corinth and the Peloponnesus beyond. The Commonwealth Army was historically ordered to evacuate Greece in May 1941. This is what we will be doing.

The model is a Command Decision 15mm A-9 British tank in North African campaign paint. Available from Brigade Games a decade ago. Maybe they still are.


CLOSING REMARKS

(1) Remember your friends. Move units and throw dice with them.

(2) Thank you for looking in.

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Thursday, January 13, 2022

TESTING ANCIENT'S WITHDRAWAL RULE


Apparently Republican Roman Legion Maniples could withdraw from melee to be replaced by Maniples from behind. No one knows exactly how this was accomplished. 

One guess suggests tired individual soldiers in the fighting line withdrew and were replaced by individual soldiers sent from waiting unengaged Maniples in the rear. 

Others say, no, an entire forward Maniple would withdraw to be replaced by a reserve Maniple from behind. The latter would move in filling the gap to continue melee. The following shows how the latter concept might work.

TURN 1

Two Numidian Masses (72 each) with mixed missiles and swords preceded by an Archer Screen (24). 

Our Numidians are late 19th Century Hadendowah Tribesmen who resemble ancient Numidians closely enough. The Archers are 18th Century Indian Sub-Continent warriors who look the part. --- We use what we have.

In the distance Legio II observes their arrival. Two more Hastati and three Principes Maniples were left out of the test game. Reason: Fewer Romans wanted.

Remember the bold Roman skirmish screen advance in the 1960 motion picture Spartacus? Here the Roman Javelin Screen (20) by card draw moves first with a throwing range of 8"  closes to 6". The foe chose to not move. 

Next by a new card draw, the Romans threw missiles first taking out one archer. The archers (24" range) replied with 24 -1 = 23 bows taking out three javilineers.

TURN 2

The Numidians got to move first in Turn 2. Their archers split to flank the Roman open order screen while the two masses advanced. Once the latter came within 6", a Roman morale check was triggered. They fled 12"+3D6 = 25" to the rear....  

Passing through intervals in the first line of Hastati Legionaries (black plumes). To the rear 36 Principes (green plumes) and 24 Triarii (red plumes) wait.

Roman Javelineers are 25mm Miniature Figurines from the mid-1970s. Ancients indeed! Legionaries are 1st Corps with Little Big Man shield transfers available from 1st Corps. The latter provides consistent superior service.

During the Roman portion of Turn 2 movement, the 36 Hastati closed up. No combatants were in arc, range or available to fire missiles.

TURN 3

The first move (black card) allowed the Numidians to move first. Their archers moved to give flank fire into the Romans while the two masses moved to within javelin range.

Legio II moved next. Their Javelin men did not rally and continued routing (green arrows) through intervals. The heavy infantry elected to advance (3 tan arrow markers) rather than stay in place. Had they remained in position, the sun would have been  blotted out by enemy missiles.

The three Maniple Hastati body (36 black plumes - top center) charged forward throwing Pilums before contact.

To the left and right, two Principes Maniples charged enemy archers.

The Numidians lost 14 warriors to Pilums. Surviving native missilemen cost Rome 3 Legionaries. Then the Romans marched forward into hand to hand combat.

Left Principes Maniple charging enemy archers. Action on the right is not shown.

Both Principes Maniples forced archer morale checks when coming within 6".  Both archer units fled. Had they made morale, they could have shot arrows and evaded. 

Turn movement is finished. 

Numidian archers are fleeing in the distance as the melee begins (center). Two Triarii Maniples (red plumes) marched forward supporting the Principes Maniple (green plumes --- center bottom). 

Melee Results

The Numidians filled in their losses from the rear meleeing with 48 warriors. The Roman Hastati body fought with 36 - 3 = 33 Legionaires.

Numidians: -14 warriors. --- Rome: -16 Legionaries. 

Losers suffering the most melee casualties are forced back 6" followed by opponents. Losers now check morale needing a 2D6 modified result of 6 or more to hold. The throw was:

2D6 = 10 + 1 Charismatic Leader + 1 Veteran -2 Under 50% -2 Most melee casualties = 8.

The hugely depleted Romans held.

Total Losses So Far:
Numidians
Archers: 1 KIA + 23 Routed = 24  --- Warriors: KIA = 29 --- Total: 53 lost 

Rome 
Javelins: 3 KIA + 17 Routed = 20 --- Legionaries: 19 KIA --- Total: 39 lost

TURN 4
A Second Round of Melee Commences Testing
The NEW Maniple Withdrawal Rule

The first move card was red and therefore Roman. Green arrows show withdrawal routes for the three heavily reduced Hastati maniples after passing a Morale Check for each to withdraw. Failure would have caused a Rout.

Next in the same movement phase, two red plume Triarii and one green plume Principes maniples move into the place vacated by the Hastati. On the flanks two green plumend Principes Maniples charge into the flank of the enemy mass. The Numidians are ruled disordered/disorganized. Reason: They were just in a melee.

Green plumes throw pilums taking out 12 Numidians. Red plumes have non-throwing thrusting spears. The Numidians throw afterwards taking losses into account. Their remaining missiles take out 4 Romans.

The Romans won the melee. The above image shows the Numidians pushed back 6" followed by the Legionaries. Losses in the simultaneous melee were, Numidians: 23, Romans: 8. It is hard to fight well when disordered if the D6 Disordered Throw is high. They could have thrown 1s in which case they would barely be disordered.

Since the natives lost the melee, required morale checks were thrown. 2D6 morale throws started below average before negative modifiers were computed. Both Numidian bodies routed as shown by green arrows.

One body threw 2D6 = 4 -2 most melee casualties - 2 disorganized = 0. 
The other threw 2D6 = 5 -2 most melee casualties -4 disorganized = -1.

A modified 6 was needed to hold to allow a third and last round of melee.

Legio II let the Numidians go and reformed on the ridge.
Decimated by combat.

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CLOSING REMARKS

Final Losses:

Numidians 
Archers: 1 KIA + 23 Routed = 24  --- Warriors: KIA = 62 --- Total: 86 lost 
168 warriors -86 lost (51%): 82 survivors

Rome 
Javelins: 3 KIA + 17 Routed = 20 --- Legionaries: 31 KIA --- Total: 51 lost
116 soldiers -51 lost (44%): 65 survivors

Numidian Advantages
Enemy javelin screen easily chased away without being able to fire/evade.

Two very large melee units armed with mixed missiles/swords.

48 warriors meleed the foe in two rounds by filling in from the back. The foe always fought with fewer men.

Neither mass fell below half original #s which helped morale checks.

Numidian Disadvantages
Archer screen easily chased away without being able to fire/evade.

Warrior saving throws/hit = 1D6 5-6.

Deep formation caused some extra missile losses.

Disordered after the Hastati withdrew.

Each mass was flanked in melee.

Unlucky card draw to fire missiles before the foe.

Maniple withdrawal rule brought in fresh Romans.

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Thursday, December 16, 2021

MERRY CHRISTMAS

 

Bethlehem, Judea

Joseph, Mary and Baby Jesus

"...while they were there, the time came for her to be delivered. And she gave birth to her first-born son and wrapped him in swaddling cloths, and laid him in a manger, because there was no place for them in the inn." 

"...for to you is born this day in the city of David a Savior, who is Christ the Lord."

"Glory to God in the highest, and on earth peace among men with whom he is pleased!"

Merry Christmas

The Innkeeper made room for Jesus. Please always make room for Jesus too.


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Closing Remarks

Ignatius Holy Bible Verses: Luke 2: 6-7, 2 and 14.

Figurines: King and Country The Life of Jesus 1:30 Scale

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Friday, October 22, 2021

Chapter III Concludes Legio II's Battle on Sardonia

 

When?: Late Roman Republic Era Date Uncertain
Location: Sardonia Island
Situation: King Sardonicus III Contests Legio II
Miniatures: Using What I Have
Rules: Adapted from Batailles de l'Ancien Régime
Solo Game In An Imagineered Ancient World


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Previously
See Chapter II

Wherein King Sardonicus III began the battle at his southern shore to hurl Republican Roman invaders back into The Middle Sea. Pompeous Augustus Pettygree and Legio II were handled roughly. Sardonian "Mighty Men" believe victory is in sight. 

Let us now return to the cavalry battle on....

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The Roman Far Right Flank

Where Marcellenius Alexander Pettygree, son of the commander of Legio II, took command of the Light Numidian Cavalry and Medium Roman Cavalry to break through heavier Sardonian horsemen. The melee had been indecisive with equal losses per side. It raged on.

"Draw your sword and fight! What kind of insult do you cast without a weapon? Are you a Mighty Man or a wretched Sorcerer?"

"Now  I know. You are a coward. My Numidians! They have turned to follow their fleeing leader. After them for honor and spoils. To the enemy baggage train!"  

Sound the pursuit!"

"Follow me!"

"Ah. I see King Sardonicus III atop an elephant. He will make a fine spectacle in our victory procession upon returning to Rome."

"Sire, I beg to bring unwelcome news. Our cavalry force has been beaten and has fled."

"Preposterous. Surely you exaggerate."

"He does not lie Your Excellency. Look into the dust on our left. The Romans are coming for you --- I mean, us."

"I see the cloud and horsemen. --- Do something Craxus!"

"There are two counsels my King. The first is post your Household Swordsmen between the Romans and thee awaiting the outcome of the infantry battle in the Center. If that engagement goes well as I said it would, enemy horsemen will achieve nothing galloping here and there wearing out their horses."

"And the second, Craxus?"

"Immediately send messengers to the Romans declaring the battle is ended and proclaim absolute unwavering obedience to Rome again."

"Never! My guards will stand and obey me."

"As you wish, Sire."

THE INFANTRY BATTLE
Charging Sardonian Green Sashed Swordsmen (image top) were indeed winning the day pushing the Legionaires back. Pompeous Augustus Pettygree rode forward taking personal command.

"Romans! Stand your ground. Whom do you think these impertinent Barbarians are? --- Reserve Cohorts advance along our sides and attack the enemy flanks."

They did as ordered.

"It goes well General. The Barbarians are quivering."

"Bring up the Catafractarii to discourage the foe more."

"They are already here, My Lord, awaiting your pleasure."

"Good. Now let's see what will happen to the Barbarian infantry."

Sardonian Green Sashes suffered huge losses and are.... 

Pushed back and then break.

Running back to their astonished King.

Meanwhile, the five Cohorts on the far Left Flank no longer protected by their Javelin Screen, became weary of enemy Archers to their front and.... 


Charged. The Archers fled (not shown) without loosing another arrow. Sardonia's monarch (upper left) was initially unaware of this new developing disaster. His Orange Sash Swordsmen were though.

FINIS

The battle then paused taking a breath before resuming. The distant Sardonian Army contracted itself into the shape of the Roman Numeral L. Craxus knows they are finished. Now so does Sardonicus III. Messengers were sent to the Roman Commander in Chief requesting a parlay.

"Greetings my Lord Pompeous Alexander Pettygree, Supreme Commander the Roman Republic's vaunted Second Legion. I am Craxus Maximus, Chief Minister of Sardonicus III. The King and I congratulate you about your honorable victory. Behold, Sire, I am before you to request terms."

"I am honored to consider your surrender and plea." 

"First, let it be known that the Third Legion arrives within days. Further resistance by your Army would be unwise."

"Second, before the mid-day Sun, your forces will discard every weapon and shield where they stand."

"Third, bonfires will be lit in front of my Legion at sunset. Your Army will parade in front of it."

"Fourth, on the morrow your forces will disperse taking such sustenance as necessary to return to the capital."

"Fifth, King Sardonicus III will remain in my camp enjoying our courtesies until you return from the capital with triple the tribute not paid to Rome this annum. You have ten days to return."

"What is your response Minister Craxus?"  
 
"Your generosity General, will be remembered for all time. We accept your terms."

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CLOSING REMARKS

1. Roman Tallies
60-25 Light Infantry* = 35
60-4 Hastati = 56
60-18 Principes = 42
24-2 Triarii = 22
30-14 Numidian Cavalry = 16
16-2 Medium Cavalry* = 14
4-0 Medium Cavalry* = 4
12-0 Very Heavy Cavalry = 12
8-0 Siege Crewmen* = 8
9-0 Leaders = 9
283 Miniatures At Start
-65 Lost (-23%)
218 Miniatures At Finish

2. Sardonian Tallies
72-20 Archers = 52
72-0 Red Sash Swordsmen = 72
72-0 Orange Sash Swordsmen = 72
72-45 Green Sash Swordsmen = 27
24-0 Household Guards = 24
11-0 Household Misc. = 11
10-10 Light Cavalry = 0
24-24 Medium Cavalry = 0
11-1 Leaders = 10
368 Miniatures At Start
-100 Lost (-27%)
268 Miniatures At Finish

3. Craxus Commentaries
Our Right Flank forces were to move swiftly forward and engage Legio II. However,

After Marcellenius Alexander Pettygree swept our horsemen from the field on the opposite flank and headed for our rear, we were taken out of our battle plan. It required the Red Sash Swordsmen that were posted near there (not even mentioned above) to retire to cover us. Half our archers and the Household Guard of the King were also called to help.

The Orange Sash Swordsmen adjacent to the mutilated Green Sash Swordsmen were supposed to attack with the latter and push the Romans back to the coast. However, they paused as our leaders contemplated what enemy cavalry might do in their jubilations.

Our sole happiness came from our archers single-handedly ruining the enemy Light Infantry Screen. 

4. Raison d' Être
(a) Action for my mostly new Republican Romans.*
(b) Had to conscript close enough foes outside Antiquity.
(c) Get in a solo game. Real opponents preferred.
(d) Test the rules and fine tune them for next times.
(e) Casualty rings used to accelerate play.**

*   Some were very old pards: 1970s Mini-Figs.

**Table needs clearing for 1942 Burma tomorrow!

5. Your interest and remarks are appreciated very much. Thank you for looking in.

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