Thursday, May 17, 2012

Part 2: The Battle of Costa Blanca

Date: 12 May 1808/2012
Location: Costa Blanca, Iberia
Situation: Game #1 Reconnaissance

The previous posting was a flashback to a small portion of the Battle of Costa Blanca.
See: http://campaignsingermania.blogspot.com/2012/05/part-1-battle-of-costa-blanca.html
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Britannian Right Flank

Return with me now to the first day as the British occupy the area, desire to place explosives on a bridge leading into the port and scout in the direction of an expected French Army to learn their whereabouts and strengths.

Brigadier Gildner's force enters the port of Costa Blanca.

Royal Marines form up outside headquarters.

Mission: Place explosive charges at a bridge two turns of marching to the left. But....

They retired and formed a square. Why?

Tower Hill. 
A French Chasseur Regiment (not shown) has appeared beyond the lower right. Two companies of rifles await their arrival. The marines are in the upper left of the image.
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Britannian Left Flank

Lord Paget was ordered to scout the terrain ahead to discover the whereabouts and strength of the French Army and report information back to headquarters.

On the extreme left flank the 15th Hussars see nothing so far. Next to their right....

Beyond a wooded ridge Portuguese Rifles and a section of 16th Light Dragoons are also scouting and moving ahead.

Lord Paget himself with the rest of the 16th and two companies of 95th Rifles also scouting ahead to the right of the previous image. Note importance placed on formed reserves. No French have been seen yet using recon. rules designed for this scenario.

French skirmishers suddenly appear! Are they facing the wrong way? No. They just ambushed the 15th Hussars you saw a few images ago with deadly effect. The French are on the edge of the Main Table facing the 15th Hussars on a Side Table.

Paget's horsemen finally find something previously hidden in cover; French Chasseurs A Cheval. Before discovery Curt and I threw 1D6 against each other. I lost and had to send two troopers to gather the sheep and take them to the rear for the dinner table. Note other units of Paget's command in the distance who have discovered nothing as they continued to move forward.

Time to fall back
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Closing Remarks:

1. We had two games. The first was a morning scouting game described in the text above. The second was played after lunch. Part 3 will close the AAR with the afternoon game.

2. French Players: Curt B and Earl K.

3. British Players: Stan G., Jim P. (Der Alte Fritz) and Bill P. (yours truly).

4. Comments welcome below.
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Monday, May 14, 2012

Part 1: Battle of Costa Blanca

Date: 12-15 May 1808/2012
Location: Costa Blanca, Iberia
Situation: British Extreme Left Flank
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The Battle Of Costa Blanca

Three days after the battle, several officers of the 16th Light Dragoons discuss mixed reports about their brother regiment; the 15th Hussars. We find the former billeted at a roadside inn enjoying breakfast twenty miles north of Costa Blanca. The army is in retreat.

Erskine (left): "You would think a well-to-do inn might serve a tolerable breakfast.

Wesson: "Complain'n again? Lucky we are to have a decent place to sleep. We could be with the 15th under the discontented eye of the general camped in the rain and 'orrible mud."

Erskine: "Aye, there is that. The 15th will know the scowl of the general for many a day. I heard when the Emsdorf lads trotted by ol' General Pettygree they were rid'n mighty proud until...."

Staff Officer: "The 15th is coming into camp General."

Pettygree: Colonel Stuart Sir. A moment if you please.

Stuart: "Aye Sir. Regiment. Hal---'alt." 

Stuart: "General."

Pettygree: "I understood Sir, your regiment was to form a central reserve at Costa Blanca.

Stuart: "At first Sir. At first. My Lord Paget in command of the left wing saw an opportunity to confound the French by rid'n wide to the left and into their rear. He thought the confusion might stop 'em cold there."

Wesson: "An' that's what they did.

Wesson: "Colonel Stuart led his two squadrons wide to the left beyond any French vedettes and picquets. The sounds of battle were clearly heard far to his right but action was blocked by a forested ridge."

Wesson: "When the 15th passed by that ridge, they wheeled right by echelon into the rear of the Duke of Bensonville's French Brigade where a Chasseur A Cheval regiment faced them and...."

Wesson: "With the memory of Emsdorf and that battle honour on their swallow-tailed flags, Stuart ordered a charge at the gallop. [Melee round #1 Losses: British 4 and French 9. Saving throws were significantly above and below average respectively.]

Erskine: "I heard the 15th pushed back the French cutting down more of 'em. [French lost 7 more, routed, were pursued and cut down by the 15th.]

Bolles (right): "Aye but did you know....

Bolles: "A second French Chasseur A Cheval Regiment had come up disorderly in support of their friends and when they saw the 15th coming on in pursuit, they evaded across a bridge to safety.

Stuart: "And General when that second Chasseur Regiment abandoned the field to us, I considered charging on but thought we had done all we could for the moment. Off to my right there were three French battalions. I thought at least one would have to eventually turn to face me in their rear.

General: "This would have slowed their attack on our left wing, Paget's sector. However, Paget retired from the field to support our forces in Costa Blanca. Your regiment was needed in central reserve to counter a surprise French breakthrough. Only the 16th Light Dragoons were there for this service. Still even with you there we were significantly outnumbered unable to hold the port more than a moment longer."

Pettygree: Very well Colonel. Take your men into camp and rest 'em for tomorrow we continue the retreat north."

Stuart: "Very good General."

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Closing Remarks:

1) Yours truly is happiest commanding cavalry in tabletop games. When Lord Paget ordered the 15th to swing wide, Stuart (me) eagerly obeyed.

2) The 15th some will recall was formed during the Seven Years' War as a light dragoon regiment. It's celebrated successful charge at Emsdorf in 1760 won distinction and regimental pride. Their successors desired to continue that tradition at Costa Blanca.

3) Der Alte Fritz commanded the British Army. He was positioned in the environs of Costa Blanca on our right flank. Paget, (yours truly) had the left. Stuart was far to the left of Paget.

4) A certain black coach somehow has appeared in Iberia. (Left behind by it's owner actually.)

5) There are more photos to be posted another time. Meanwhile, I thought the above story might be of interest. Why not read it again and ride with Stuart. Der Alte rightfully was reminded of J.E.B. Stuart from our American Civil War. Indeed, I named the regimental colonel after him as a result. Seems fitting and proper don't you think?

6) Remarks welcome as always.
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Saturday, April 21, 2012

Costa Blanca, Iberia

Date: 21 April 1809/2012
Location: Costa Blanca, Iberia
Situation: Crawford and Devereaux Arrive
Future: Preparations for a 12 May, 2012 Napoleonic game.
Rules: BAR Napoleonics (experimental)
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Black Bob Crawford's Narrative

"My rifles were ordered to the seaside village of Costa Blanca to scout and clear the town. The port was deemed essential for us. There was urgency in my orders because our commanding general believed French forces were upon their march here. Near noon the village came into view. We entered on the right and left."

12:15 p.m. 21 April 1809, Costa Blanca, Iberia

Robert Crawford's Riflemen enter Costa Blanca.

Black Bob observes his men advancing through the village holding back a reserve in case of trouble.

Whilst another green jacket section cautiously advanced on the left side of the village.

The advance cleared the village for the 9th Foot's arrival later in the day.
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3:00 p.m. 21 April 1809, Costa Blanca, Iberia

The British flag was hoisted over the local government house. Lieutenant Colonel Devereaux is seen reviewing the regiment deployed in a half-battalion line. Major Hicks follows.

Both officers pass along the line scrutinizing the men. It's a new regiment with fresh uniforms still at full strength. There are ten companies of one-hundred men each plus additional officers eager for service and advancement in Iberia.

Devereaux and Hicks ride around to inspect the second line.

They like what they see but how well will the men fight? The Army of the French is upon it's march toward them. For the moment only Paget's Light Cavalry Brigade stands in their way gathering information about their whereabouts, numbers and intentions.

Closing Remarks 
1) Black Bob Crawford's green jackets are Elite Miniatures artfully painted by John Preece.

2) The 9th are Elite Miniatures excepting most of the company officers who are Front Rank or Dixon. The reason is so there is a variety of poses. In the case of the Dixons, extra height was glued below their bases to make them a little taller. The officer in the front rank of the last image is Elite; a wonderful pose but I did not want ten of them. Yours truly painted the 9th from the end of December 2011 through the 15th of April. Regimental flags are from GMB Designs whilst the one flying over the town is from Flag Dude.

3) Several red-roofed buildings are graciously on loan from the collection of Der Alte Fritz. Others are from Miniature Building Authority.

4) Paget's Light cavalry Brigade has appeared here previously. See: http://campaignsingermania.blogspot.com/2012/01/light-brigade-show-and-tell.html

5) Der Alte Fritz's (Jim P.) Britannic forces are also upon their march to Costa Blanca as well as his French forces with mine and Curt B's.

6) Return again in mid-May for our AAR. There will be two games. The morning session will be a 1:1 scouting and screening operation. Intelligence gathered will affect deployment and plans for the afternoon game. The latter will be a much larger affair at 1:10 fielding all forces we have.

6) We would be obliged to see you return in a few weeks and for your comments below, if you please.

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Monday, April 2, 2012

2012 Pour l' Merite Award Goes To Der Alte Fritz

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Jeff K. won the 2011 Seven Years' War Association Pour l' Merite Award for his outstanding naval presentation. The winner is given the duty to select the next winner. Here are Jeff's remarks and his choice for 2012.
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To the Association:

First of all , allow me to express my thanks to all those who contributed time and effort to make this year's convention so excellent, especially director Randy Frye. This weekend is always one of the highlights of my year, and I am already looking forward to the 2013 convention with joyful anticipation.

It has been traditional for the gamemaster(s) who are chosen for the Mitchell Cup to have the honor (and responsibility) of selecting the winner for the succeeding year. There was apparently some confusion at this year's convention, and the presentation was never properly made. I have been informed by our esteemed convention director that I may render my decision in this forum.

Over the course of forty-plus years of playing, designing, and presenting games, I have given the art of gamemastering much consideration (probably much more than I should have, given that it is just a leisure pastime). It seems to me that there are several elements which must coincide and reinforce each other in order for the presentation of a miniature wargame to become a memorable aesthetic experience for the participants and the observers.

1. The Miniatures. Several aspects . . . the design and sculpting of the figures, the paint work, and the arrangement and decoration of the bases . . . must vividly depict the military forces of the given nation and era.

2.  The Terrain. The selection of the terrain elements should evoke the specific time and geographic locale, and be crafted into a convincing stage on which the game's narrative can be played out.

3. The Rules and Scenario. These must provide the opportunity for the players to make decisions and enjoy (or suffer) the consequences of those decisions. The mechanics should facilitate play without burdening the players, and the scenario should provide enough historical background to allow them to become engrossed in the situation being portrayed.

4. The Gamemaster. This is key. He must guide the events without dominating them, maintain the flow of the game, and allow his good humour and love of the game and the historical period to infect his players.

The selection of games this year was outstanding, even for a gathering like this where the bar is set very high, and all of them achieved success in these areas, to varying degrees; some of them brilliantly so. Who could fail to be impressed by the finely crafted scenarios of Dean West, the enthusiasm of Chris Engle's Matrix gamers, the spectacle of Bill Protz's big battalions, the exotic and colorful East Indian clashes of Jurgen Olk, or Mike Harris' stunning terrain?

Occasionally, an event "hits on all cylinders", so to speak, and achieves a level of artistry and memorability that makes them stand out even among such distinguished presentations. This year, for me, that event was the "Sons of Liberty" game run by Jim Purky.

Regards,
Jeff
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Closing Remarks From Bill P.
Congratulations Jim! As a player in the game I certainly observed all Jeff mentions. Let me add my personal observation that all players had a good time and by this I especially mean enjoying the beautiful ensemble of miniatures, terrain and rules accentuated by happy smiles and a lot of companionable fun. I especially remember the good natured laughing and fun that occurred when Curt B., one of the American players, cheerfully decided to escape with barnyard animals and later return to reclaim a lost cannon. Jim, you naturally thought this was good fun. Everyone did. I still smile about it all.
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Sunday, April 1, 2012

Three Seven Years'War Association Games

On March 30-31, 2012, The Seven Years' War Association met for the 29th annual weekend of good gaming, camaraderie and  fun. Just under 100 members and guests attended the Friday and Saturday event at the Grand Magnusen Hotel in South Bend, Indiana.

The celebrated Professor Christopher Duffy gave a stimulating and very interesting talk illustrated with photographs about his research concerning cultural and military aspects about the 1745 Jacobite Rising. This was accentuated with ideas to use in recreating a generic Jacobite battle in Britain. See Part III for this.

PART I:  INDIA
Jürgen O. from Omaha, Nebraska hosted two highly appealing, colorful and entertaining SYW battles in India. The French won both. The first is described a little below solely form my perspective.

French Left Flank
I was posted here and also in the center at the top of the image. Did you know the position of honor was on the left in India?

French Extreme Left Flank
The two units above penetrated the lightly wooded area before them and swept in an arc to the right ending  at the other side of the verdure. This maneuver caused British forces to oppose them.

Inside French Left Flank
You can see the shirtless allies sweeping within the wooded area at the top left of the image. Across the middle of the image more potent units tried to conform with those in the woods. Notice the British reaction at the top right of the image. Things are looking good here.


FrenchCenter
The pajamaed mortar section fired every other turn never landing a bomb on target though a splinter knocked out an important enemy officer causing some distress.

 French Center
Near game end we suffered the loss of a native leader to an assassin, a momentary torrential downpour preventing discharge of weapons (a good thing at the time!) and British Highlanders coming forward to the attack. Steady they were too but notice horsemen beyond the palm trunks. They and some others are French allies wrecking and penetrating the British left flank and center. Though the French left was stalled, the British Army was in disarray and losing. At this moment of victory the French Commander in Chief (me) de Bussy on the rearing horse was felled by a Highlander firing his weapon. French tactical victory.

Jürgen designed a series of chance cards drawn once per turn. Some were good. Others were bad. A few others were blank. These and the highly brittle nature of native morale make this a fun, interesting  and unpredictable game experience. Add vivid colors, native troop types of the most interesting an unusual kind compared to those gaming in Europe or America, lovely terrain and you have a winner. Jürgen has developed a great game experience. I hope he offers to run another in 2013.


 PART II   
1777 AMERICAN REVOLUTION NEAR PHILADEPLPHIA
This was the stunning debut of Der Alte Fritz's Fife and Drum Miniatures with singularly striking terrain  crafted by the artistic H.G. Walls. The ground cover is from Terrain Guy in Texas.

British forces were ordered to converge upon a rebel supply depot near Philadelphia to snatch supplies away from The Continental Army as Winter nears.

One of the aspects of gaming I took away with me from my gaming years in Nebraska was trying to act in accordance with what my officers can see/hear and therefore know and not know. I'd like to do more of this in our tabletop games in Wisconsin. It has to do with commanding one's units nearly oblivious to what is going on outside of one's line of sight and hearing - the senses of my miniature officers that is.

 My command consisted two units; converged light companies in the distance followed by the guards marching toward the sound of battle. Naturally I as Bill knew exactly what was happening beyond the top right of the image. The Rebel Army was fighting a very good delaying action against British and Hessian units disposed in two brigades.

My force was late to the party arriving on Turn 4. The above shows my lads marching in stately order on about Turn 6. Jim's new miniatures uniformed with his special painting talents are stunning indeed.

 Beyond my line of sight but certainly within the helicopter view of the war gamer we see British units in the foreground and Hessian units in the distance pushing back American militia units. Fife and Drum does not have Hessians. These were borrowed from Jim's SYW collections. Anyway, let's take closer looks shall we?

 The British march inexorably forward. No way to stop 'em. 

Take a very close look at Fife and Drum's realistic anatomy.

Americans taking cover within a cornfield.

There would be two to three more turns to play out. Here you see my command too late to stop evacuation of American Conestoga wagons loaded with supplies.

 My brigade later pushed nearly to the fence line in the far distance without capturing the supplies. General Washington would be able to feed his Army in the inclement cold months ahead.

A lovely game with resplendent miniatures marching across highly realistic terrain with companionable gamers is the best this hobby can be. Well done everyone.


PART III  
JACOBITE GAME ADAPTED FROM PROFESSOR DUFFY'S 
REMARKS AND GUIDANCE BEFORE GAME START

From Professor Duffy's talk and personal counseling before the game the following dynamics were adapted into Jacobite BAR, Batailles de l'Ancien Régime 1740-1763.

1) There is no first person evidence for the "Cumberland Bayonet Drill". Supposedly this was where a soldier would not engage an opponent directly to his front. Instead, he assisted the man to his right by thrusting his musket with bayonet at his friend's opponent. We scraped the Cumberland Bayonet Drill.

2) BAR skill level adaptations were as follows:
Elite: Prince Charlie's Bodyguard, Irish and Royal Ecossais reserves.
Veteran: One-half of Jacobite infantry and most of the red coat foot.
Trained: One half of Jacobite infantry and one red coat regiment of foot.
Poor: British dragoons.

3) No Artillery. The reason given was the Jacobites rarely had any and its use might shape or place an undue emphasis on the game in a way it should not. An exception was for late in the Rising such as at Culloden. We threw 1D6. The result was early in the Rising on a throw of 1 or 2. Thus, no artillery was allowed for either side.

4) Other Jacobite Dynamics:
Very good first volley. We allowed a +5 and the British got a +3.
Good supply of ammunition for Jacobite elite reserve infantry
Clans would fire once and throw their muskets down.
Jacobites added 1D6 in inches to movement.
British subtracted -1D6 in inches from movement.
Lots of room was needed to fight with a broadsword. Thus the close infantry +1 melee bonus was removed for the Jacobites. However, to simulate their prowess and the fog of war with same, Jacobites threw 1D6 adding an unpredictable plus 1 through 6 result in melee.
The standard infantry movement rate for us before modifications is 16."

5) Deployment:
Terrain should be broken with trees, undulations, stone walls and cottages.
British deployed up to 24" onto the table and 36" from the sides.
Jacobites deployed afterwards on two of three table sides but not the British rear.
Jacobites moved first.
One trump card was given to Prince Charlie to delay a British movement or fire thereby allowing Jacobites to do so first.

6) Morale:
I am foggy about this. I perhaps should have had the British test morale to stand before a Jacobite charge. Hindsight tells me I should have done this some.

7) Cumberland may have suspected his 1st Foot Guards (Royal Scots) had Jacobite sympathies. Professor Duffy suggested a 50/50 change for a random British unit to change sides in the battle. I threw a die for the turn. It would be Turn 4. However, the 50/50 subsequent die throw did not allow this exciting event to occur.


British Right Flank - Beyond Jacobite Left Flank
The red coats are swinging inwards to the center to flank the Jacobite left. Jacobites are off image above right. Exquisite Highland croft from the collection of Der Alte Fritz made by HG Walls.

Jacobite Right Flank - British Left Flank
Jacobite clans surged from a wooded ridge along the bottom of the image into and pushing back the British first line. Some red coats held out in the other Highland croft structures with walled enclosure till the end.

 Jacobite Left Flank - British Right Flank
We move in for a closer look. Red coats on the left are also being pushed black with more trouble coming toward their rear. Other Jacobites surge into the next red coat line of infantry throwing everything into confusion.Jacobites were from the collection of Der Alte Fritz.

The high water mark of the Jacobite Tide reminiscent of Picket's Charge in 1863.
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Closing Remarks
1. So much can be said. I hope others find time to post remarks and photos too.
2. There were many mostly SYW 18th C. games, a good number of vendors and a lot of happy attendees.
3. Prodigious thanks for Randy Frye who managed the weekend and to all game judges too.
4. Thank everyone for attending this almost family gathering.
5. remarks welcome below.
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Tuesday, March 13, 2012

Fort Ligonier's SYW Collection

Last Summer I visited Fort Ligonier in Pennsylvania.
You can too here:

http://johnsmilitaryhistory.com/ligonier.html
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See all kinds of British SYW equipment such as wagons, forges, sleds, Conestoga wagons, howitzers, ammo wagons, field forges and lots more. Plus there are amazing photos of this 18th C. fort.
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Go now for your virtual tour. Go someday in person to see the fort and the best 250th commemoration collection of 18th C. items probably  anywhere. It is an hour east of Pittsburgh.
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Respectfully,
Bill

Tuesday, March 6, 2012

News: March 7, 2012

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PENINSULAR 
* The 9th Foot is more than half done. Goal: finish before April 16th.
* Two resplendent Rifle companies are being painted by John Preece for me. 
* May 12th we shall have two games here; morning and afternoon.
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SYW ASSN. WEEKEND GAMES AND ME
* Jürgen's  Tricorne game in India. Tons of fun last year.
* Der Alte's Rev. War game with his lovely Fife and Drum Miniatures.
* BAR in Westphalia run by Der Alte and myself. British and allies vs. the French.
* Dr. Duffy's Jacobite Game.
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GAME EMPHASIS THROUGH AUGUST
* The Sudan.
* Colonial Gunboats.
* Expedition To Alexandrapour
* Gen. Pettygree vs The Thugs continues.
*  Weeknights: Pulp, WWII 20-28mm Platoon, WWII Air.
* WWII Blitzkrieg Commander II N. African Campaign
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PAINTING OTHERWISE
* Resume SYW painting; Saxon foot, horse and arty.
* Colonial odds and ends for the blog stories and games.
* Lady Pettygree's hussars.
* Colonial Russians
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A fine thing on electronic paper and too many notes too I suppose.
Respectfully,
Bill

Wednesday, February 15, 2012

BAR Peninsular Update

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Captain Effingham: "Steady on an' listen to what Bill an' Jim have to say, you lot."

Next Game Date:12 May 1808/2012
Situation: BAR Peninsular Game Preparations
Location: Road To The Port Of Corunna
Remarks Fom Jim and Bill

Colonel Devereaux: "Major Hicks, Sir. I dare say we are getting somewhere now."

Major Hicks: "I do believe we are General. The plan is coming along splendidly."

Dynamics:
25-28mms
1:10 ratio {Miniatures/historical men}.
Rules: Batailles de l'Ancien Régime adapted for Napoleonics.
Scale: Several brigades per side.
Tabletops: Main table plus two back tables; one per army.

Our intent is to place the player in the role of a regimental commander of infantry or cavalry dealing with all the tactical problems therein.

Half of the newly arriving 9th Regiment of Foot, the East Norfolks nicknamed in Spain as The Holy Boys. Elite Miniatures plus a few Foundry officers.

Royal Marine shore party waiting to march from
the Port of Corunna
inland to the main army.   Foundry Miniatures.

Raison d'Être
Significant maneuver and marching room.
Spanish terrain/structures.
Terrain obstacles but too much bogs down play/enjoyment.
Tactical problems germane to historical locations.
Easy attrition from game to game with reinforcements and returning wounded.

Blog background stories, AARs, vignettes and personalities.

The plan is to not have games with dozens of units per side.

Players invited to raise one unit. More is a personal choice.

Lord Henry Paget's Light Cavalry Brigade; 4 1/2 squadrons.
Mostly Elite Miniatures with some Front Rank.

So-called BIG Battalions/Squadrons, etc.
Recommended company strength: 10-12 miniatures.
Recommended squadron strength: 12 miniatures.
No need to raise units at full paper strength or slightly higher though we can.

French Battalions: We are using the later structure of six companies.

British Battalions: Ten companies at 100 men each. However, it might be easier to think of each two of the eight line companies as a grand division or to say several companies are on detached service. This way the daunting idea of raising a battalion of 100 miniatures is made more palatable at 50-80 miniatures.

Cavalry Regiments: Two squadron minimum recommended.
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Base sizes:

Horses: 1" frontage. Depth as needed depending on horse length.
People on foot: 3/4"x3/4" squares or 3/4" fender washers with a 1/8" hole in the middle.
Generals and the like: 2" circular bases.
Magnetics recommended.

Major General William Justinian Pettygree and staff.
Elite Miniatures.


Pettygree: "Well Gentlemen. Here come the French."


Dixon Miniatures.
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Closing Remarks:

1) The above collection is Bill's.

2) Jim has a British line battalion, several rifle companies and an almost completed RHA battery with limbers. He also has a French Brigade of infantry. 

3) More miniatures for 12 May? Naturally!

Bill: Finish the 9th Foot and receive two rifle companies from a friend painting them.

Jim is thinking about finishing his RHA battery and possibly adding French lancers.

Curt has started a French officer and hopes to next do several squadrons of French Chasseurs a Cheval. Bon!

4) This is a perfect project for local and regional pards to raise one unit to join the fun; a battalion of infantry, heavier cavalry than shown above, something from Portugal or Spain, etc. Perhaps something missing from our collections; a gap needing to be filled?
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